GLaDOS won't be happy with your stupidity. Crouch so you can grab the higher of the two cubes, then put the cube past the door and shoot your portal somewhere else. Then pile up both cubes so you can hop on them up to the orange portal. If you want to do something funny, then you can open the door, shoot a portal inside, and then close the door. With both cubes, you can now open the door ahead and finish the chamber. You'll want to place your blue portal next to the cube on the ledge so that you can step back into the orange portal to grab it. Running through the portal will put you on a high ledge. There's one in a pit, just like in the previous test shoot a portal in there, take the cube, and run through to the other side. There are two buttons and two cubes in this chamber. Test Chamber 04įor this test, all you've got to do is put your blue portal by the cube that falls down, then take it through to the button. Now all you have to do is shoot the blue portal over by the elevator and pass through the orange portal again, which will put you right by the elevator. Shoot your blue one on any white wall and pass through it, then look at the elevator. This chamber starts out with an orange portal right in front of you. Now that you have the portal gun, just pass through your blue portal to get to the higher ledge where the orange one is to finish the chamber. Then pass through the portal and drop down to the portal gun to pick it up. you'll want to run over to where that small hole in the wall is, past the door to your right, and wait for the portal is shot into that area. Test Chamber 02Īt the start of this chamber, take a good look around and notice the portal device rotating on its pedestal. Try to grab the cube and return to your original room before the blue portal alternates again, then do the same for putting the cube on the button so you can leave the chamber more quickly. One is the small room with a cube, another with the button it needs to go on, and the third leads to the door and elevator. The orange portal in your room will remain constant, but the blue one will alternate between three locations. Test Chamber 01ĭrop down into the next chamber and take a good look around.
The emancipation grid in front of the elevator will destroy any objects that you try to take with you, for example the cube, as to prevent smuggling or an advantage in the chamber ahead. The button, when weighted down, will open the door towards the elevator leading to the next chamber. A cube will drop from the ground, and you'll have to put it on the button with. When the portal in your room opens, walk through and over into the next room. Once you start a new game, you'll get a brief welcome from the machine running the tests here, GLaDOS.